00001 #ifndef X3DTK_X3D_SCENESAVER_H 00002 #define X3DTK_X3D_SCENESAVER_H 00003 00004 #include "X3D_SceneSaverStateVariables.h" 00005 #include "X3DMultiPassProcessor.h" 00006 00007 namespace X3DTK { 00008 namespace X3D { 00009 00010 class Scene; 00011 00022 class SceneSaver : public X3DMultiPassProcessor 00023 { 00024 public: 00026 SceneSaver(); 00028 virtual ~SceneSaver(); 00029 00031 virtual void saveAs(Scene *S, const SFString &fileName); 00033 virtual void save(Scene *S); 00034 }; 00035 00036 } 00037 } 00038 00039 #endif