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X3DTK::MESH::VertexColorData Class Reference
[
MeshSceneGraph
]
Structure declared in
<X3DTK/MESH/scenegraph.h>
defining the default
X3D
vertex color data.
More...
List of all members.
Public Member Functions
void
setColorOfFace
(const
SFColorRGBA
&color,
BaseSFFace
*face)
const
SFColorRGBA
&
getColorOfFace
(
BaseSFFace
*face) const
const std::map<
BaseSFFace
*,
unsigned short > &
getMap
() const
const
MFColorRGBA
&
getColorArray
() const
Detailed Description
Structure declared in
<X3DTK/MESH/scenegraph.h>
defining the default
X3D
vertex color data.
Member Function Documentation
const
MFColorRGBA
& X3DTK::MESH::VertexColorData::getColorArray
(
)
const
[inline]
Gets the color array.
const
SFColorRGBA
& X3DTK::MESH::VertexColorData::getColorOfFace
(
BaseSFFace
*
face
)
const
Sets the normal of face.
const std::map<
BaseSFFace
*, unsigned short>& X3DTK::MESH::VertexColorData::getMap
(
)
const
[inline]
Gets the color map.
void X3DTK::MESH::VertexColorData::setColorOfFace
(
const
SFColorRGBA
&
color
,
BaseSFFace
*
face
)
Sets the normal of face.
Generated on Fri Jul 30 12:02:39 2004 for X3DToolKit by
1.3.6