getColorArray() const | X3DTK::MESH::VertexColorData | [inline] |
getColorOfFace(BaseSFFace *face) const | X3DTK::MESH::VertexColorData | |
getMap() const | X3DTK::MESH::VertexColorData | [inline] |
setColorOfFace(const SFColorRGBA &color, BaseSFFace *face) | X3DTK::MESH::VertexColorData |