Inheritance diagram for X3DTK::MESH::TemplateNormalsUpdater< MData, VData, EData, FData, RW >:
The normal of a vertex is computed by making the average of each normal of the rounding faces. The crease angle is not taken in account.
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Constructor.
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Destructor.
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Sets the selected nodes to update. If empty, then all the graph is updated.
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Updates the normals.
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Updates the normals of the scene.
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