X3DTK::X3D::TemplateMeshBuilderStateVariables< MData, VData, EData, FData, RW > Class Template Reference
[X3D]

Class declared in <X3DTK/X3D/meshbuilder.h> providing StateVariables for the X3D::TemplateMeshBuilder processor. More...

Inheritance diagram for X3DTK::X3D::TemplateMeshBuilderStateVariables< MData, VData, EData, FData, RW >:

X3DTK::StateVariables List of all members.

Public Member Functions


Detailed Description

template<class MData, class VData, class EData, class FData, bool RW>
class X3DTK::X3D::TemplateMeshBuilderStateVariables< MData, VData, EData, FData, RW >

Class declared in <X3DTK/X3D/meshbuilder.h> providing StateVariables for the X3D::TemplateMeshBuilder processor.


Constructor & Destructor Documentation

template<class MData, class VData, class EData, class FData, bool RW>
X3DTK::X3D::TemplateMeshBuilderStateVariables< MData, VData, EData, FData, RW >::TemplateMeshBuilderStateVariables  ) 
 

Constructor.

template<class MData, class VData, class EData, class FData, bool RW>
virtual X3DTK::X3D::TemplateMeshBuilderStateVariables< MData, VData, EData, FData, RW >::~TemplateMeshBuilderStateVariables  )  [virtual]
 

Destructor.


Member Function Documentation

template<class MData, class VData, class EData, class FData, bool RW>
void X3DTK::X3D::TemplateMeshBuilderStateVariables< MData, VData, EData, FData, RW >::addCoupleNode SFNode  N,
MESH::X3DNode MN
 

Adds the couple of nodes.

template<class MData, class VData, class EData, class FData, bool RW>
X3DNode* X3DTK::X3D::TemplateMeshBuilderStateVariables< MData, VData, EData, FData, RW >::clone X3DNode N  ) 
 

Clones the node.

template<class MData, class VData, class EData, class FData, bool RW>
void X3DTK::X3D::TemplateMeshBuilderStateVariables< MData, VData, EData, FData, RW >::disableChildrenVisit  ) 
 

Disables the visit of children.

template<class MData, class VData, class EData, class FData, bool RW>
void X3DTK::X3D::TemplateMeshBuilderStateVariables< MData, VData, EData, FData, RW >::enableChildrenVisit  ) 
 

Enables the visit of children.

template<class MData, class VData, class EData, class FData, bool RW>
virtual void X3DTK::X3D::TemplateMeshBuilderStateVariables< MData, VData, EData, FData, RW >::finish  )  [virtual]
 

Finishes the traversal.

template<class MData, class VData, class EData, class FData, bool RW>
bool X3DTK::X3D::TemplateMeshBuilderStateVariables< MData, VData, EData, FData, RW >::getChildrenVisit  )  const [inline]
 

Returns true if childrenVisit is enabled.

template<class MData, class VData, class EData, class FData, bool RW>
MESH::X3DNode* X3DTK::X3D::TemplateMeshBuilderStateVariables< MData, VData, EData, FData, RW >::getNode SFNode  N  )  const
 

Gets the MESH::SFNode related with N. Returns 0 if N not found.

template<class MData, class VData, class EData, class FData, bool RW>
MESH::X3DNode* X3DTK::X3D::TemplateMeshBuilderStateVariables< MData, VData, EData, FData, RW >::getRoot  )  const [inline]
 

Gets the GLScene.

template<class MData, class VData, class EData, class FData, bool RW>
MESH::X3DNode* X3DTK::X3D::TemplateMeshBuilderStateVariables< MData, VData, EData, FData, RW >::getTop  )  const [inline]
 

Gets the top of the stack.

template<class MData, class VData, class EData, class FData, bool RW>
void X3DTK::X3D::TemplateMeshBuilderStateVariables< MData, VData, EData, FData, RW >::init  ) 
 

Initializes the traversal.

template<class MData, class VData, class EData, class FData, bool RW>
void X3DTK::X3D::TemplateMeshBuilderStateVariables< MData, VData, EData, FData, RW >::popNode  ) 
 

Pops the node.

template<class MData, class VData, class EData, class FData, bool RW>
void X3DTK::X3D::TemplateMeshBuilderStateVariables< MData, VData, EData, FData, RW >::pushNode MESH::X3DNode N  ) 
 

Pushes the node.


Generated on Fri Jul 30 12:02:40 2004 for X3DToolKit by doxygen 1.3.6