It encapsulates basic operations or processors such as:
X3DTK::SimpleX3DGLScene scene; scene.getLoader()->setComponentCreator(new X3DTK::MyComponentCreator());
Examples: X3DViewer, glNormalViewer, newNodeViewer, icosahedronViewer, simpleAnimationViewer
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Constructor.
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Destructor.
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Builds the GL scene graph from the X3D scene graph.
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Computes the bounding boxes of the shapes of the scene. Updates the minimum min and the maximum max of the bounding box. |
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Draws the scene in an OpenGL context.
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Gets the bounding box maximum.
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Gets the bounding box minimum.
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Gets the BBoxUpdater.
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Gets the GLBuilder.
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Gets the GLRenderer.
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Gets the loader.
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Gets the MemReleaser.
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Loads the scene from the file.
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Loads the file in an X3D scene graph.
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Releases the memory.
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Draws the scene in an OpenGL selection context.
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Sets the BBoxUpdater.
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Sets the FileValidator.
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Sets the GLBuilder.
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Sets the GLRenderer.
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Sets the loader.
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Sets the MemReleaser.
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