X3DTK::MESH::MeshNormalData Class Reference
[MeshSceneGraph]

Structure declared in <X3DTK/MESH/scenegraph.h> defining the default X3D mesh normal data. More...

List of all members.

Public Member Functions


Detailed Description

Structure declared in <X3DTK/MESH/scenegraph.h> defining the default X3D mesh normal data.


Member Function Documentation

float X3DTK::MESH::MeshNormalData::getCreaseAngle  )  const [inline]
 

Gets the crease angle.

bool X3DTK::MESH::MeshNormalData::getNormalPerVertex  )  const [inline]
 

Gets the boolean faceNormal.

bool X3DTK::MESH::MeshNormalData::hasNormal  )  const [inline]
 

Returns true if the Mesh has normals.

void X3DTK::MESH::MeshNormalData::setCreaseAngle float  value  )  [inline]
 

Sets the crease angle.

void X3DTK::MESH::MeshNormalData::setNormal bool  value  )  [inline]
 

Sets the boolean normal, true if vertex has normal.

void X3DTK::MESH::MeshNormalData::setNormalPerVertex bool  value  )  [inline]
 

Sets the boolean normalPerVertex.


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