X3D_Material.h

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00001 #ifndef X3DTK_X3D_MATERIAL_H
00002 #define X3DTK_X3D_MATERIAL_H
00003 
00004 #include "X3DTypes.h"
00005 #include "X3D_X3DMaterialNode.h"
00006 
00007 namespace X3DTK {
00008 namespace X3D {
00009 
00018 class Material : public X3DMaterialNode
00019 {
00020 public:
00022   Material();
00024   virtual ~Material();
00025   
00027   void setAmbientIntensity(const SFFloat &ambientIntensity);
00029   void setDiffuseColor(const SFColor &diffuseColor);
00031   void setEmissiveColor(const SFColor &emissiveColor);
00033   void setShininess(const SFFloat &shininess);  
00035   void setSpecularColor(const SFColor &specularColor);  
00037   void setTransparency(const SFFloat &transparency);  
00038   
00040   inline const SFFloat &getAmbientIntensity() const {return _ambientIntensity;};       
00042   inline const SFColor &getDiffuseColor() const {return _diffuseColor;};     
00044   inline const SFColor &getEmissiveColor() const {return _emissiveColor; };    
00046   inline const SFFloat &getShininess() const {return _shininess;};        
00048   inline const SFColor &getSpecularColor() const {return _specularColor;};    
00050   inline const SFFloat &getTransparency() const {return _transparency;};   
00051 
00052 private:    
00054   SFFloat _ambientIntensity;       
00056   SFColor _diffuseColor;     
00058   SFColor _emissiveColor;    
00060   SFFloat _shininess;        
00062   SFColor _specularColor;    
00064   SFFloat _transparency;     
00065 };
00066 
00067 }
00068 }
00069 
00070 #endif

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