GL_Transform.h

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00001 #ifndef X3DTK_GL_TRANSFORM_H
00002 #define X3DTK_GL_TRANSFORM_H
00003 
00004 #include "GL_X3DGroupingNode.h"
00005 
00006 #include <vector>
00007 
00008 namespace X3DTK {
00009 namespace GL {
00010 
00017 class Transform : public X3DGroupingNode
00018 {
00019 public:  
00021   Transform();
00023   virtual ~Transform();
00024 
00026   void setTransformMatrix(const MFFloat &transformMatrix);
00027   
00029   inline const MFFloat &getTransformMatrix() const {return _transformMatrix;};
00030   
00032   virtual void update();
00033   
00034 private:  
00036   MFFloat _transformMatrix;
00037 };
00038 
00039 }
00040 }
00041 
00042 #endif

Generated on Fri Aug 27 13:16:22 2004 for X3DToolKit by doxygen 1.3.6