X3DTK::GL::X3DTextureTransform2DNode Class Reference
[GLSceneGraph]

Base class declared in <X3DTK/GL/scenegraph.h> providing the GL implementation of X3D::X3DTextureTransform2DNode. More...

Inheritance diagram for X3DTK::GL::X3DTextureTransform2DNode:

X3DTK::GL::X3DTextureTransformNode X3DTK::GL::X3DAppearanceChildNode X3DTK::GL::X3DNode X3DTK::X3DAbstractNode X3DTK::GL::TextureTransform List of all members.

Public Member Functions


Detailed Description

Base class declared in <X3DTK/GL/scenegraph.h> providing the GL implementation of X3D::X3DTextureTransform2DNode.


Constructor & Destructor Documentation

X3DTK::GL::X3DTextureTransform2DNode::X3DTextureTransform2DNode  ) 
 

Constructor.

virtual X3DTK::GL::X3DTextureTransform2DNode::~X3DTextureTransform2DNode  )  [virtual]
 

Destructor.


Member Function Documentation

const MFFloat& X3DTK::GL::X3DTextureTransform2DNode::getTransformMatrix  )  const [inline]
 

Gets the transform matrix attribute.

void X3DTK::GL::X3DTextureTransform2DNode::setTransformMatrix const MFFloat transformMatrix  ) 
 

Sets the transform matrix attribute.

virtual void X3DTK::GL::X3DTextureTransform2DNode::update  )  [virtual]
 

Updates the attributes of the node.

Reimplemented from X3DTK::GL::X3DNode.


Generated on Fri Aug 27 13:16:33 2004 for X3DToolKit by doxygen 1.3.6