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X3DTK::MESH::VertexTexCoordData Class Reference
[
MeshSceneGraph
]
Structure declared in
<X3DTK/MESH/scenegraph.h>
defining the default
X3D
vertex texture coordinate data.
More...
List of all members.
Public Member Functions
void
setTexCoordOfFace
(const
SFPoint2f
&texCoord,
BaseSFFace
*face)
const
SFPoint2f
&
getTexCoordOfFace
(
BaseSFFace
*face) const
const std::map<
BaseSFFace
*,
unsigned short > &
getMap
() const
const
MFPoint2f
&
getTexCoordArray
() const
Detailed Description
Structure declared in
<X3DTK/MESH/scenegraph.h>
defining the default
X3D
vertex texture coordinate data.
Member Function Documentation
const std::map<
BaseSFFace
*, unsigned short>& X3DTK::MESH::VertexTexCoordData::getMap
(
)
const
[inline]
Gets the texCoord map.
const
MFPoint2f
& X3DTK::MESH::VertexTexCoordData::getTexCoordArray
(
)
const
[inline]
Gets the color array.
const
SFPoint2f
& X3DTK::MESH::VertexTexCoordData::getTexCoordOfFace
(
BaseSFFace
*
face
)
const
Sets the normal of face.
void X3DTK::MESH::VertexTexCoordData::setTexCoordOfFace
(
const
SFPoint2f
&
texCoord
,
BaseSFFace
*
face
)
Sets the normal of face.
Generated on Fri Aug 27 13:16:34 2004 for X3DToolKit by
1.3.6