X3DTK::GL::Transform Class Reference
[GLSceneGraph]

Class declared in <X3DTK/GL/scenegraph.h> providing the GL implementation of X3D::Transform. More...

Inheritance diagram for X3DTK::GL::Transform:

X3DTK::GL::X3DGroupingNode X3DTK::GL::X3DChildNode X3DTK::GL::X3DNode X3DTK::X3DAbstractNode List of all members.

Public Member Functions


Detailed Description

Class declared in <X3DTK/GL/scenegraph.h> providing the GL implementation of X3D::Transform.


Constructor & Destructor Documentation

X3DTK::GL::Transform::Transform  ) 
 

Constructor.

virtual X3DTK::GL::Transform::~Transform  )  [virtual]
 

Destructor.


Member Function Documentation

const MFFloat& X3DTK::GL::Transform::getTransformMatrix  )  const [inline]
 

Gets the transform matrix attribute.

void X3DTK::GL::Transform::setTransformMatrix const MFFloat transformMatrix  ) 
 

Sets the transform matrix attribute.

virtual void X3DTK::GL::Transform::update  )  [virtual]
 

Updates the attributes of the node.

Reimplemented from X3DTK::GL::X3DNode.


Generated on Fri Aug 27 13:16:32 2004 for X3DToolKit by doxygen 1.3.6