X3DTK::MESH::TemplateFacesDrawerStateVariables< MData, VData, EData, FData, RW > Class Template Reference
[MESH]

Class declared in <X3DTK/MESH/facesdrawer.h> providing the StateVariables of the MESH::TemplateFacesDrawer processor. More...

Inheritance diagram for X3DTK::MESH::TemplateFacesDrawerStateVariables< MData, VData, EData, FData, RW >:

X3DTK::StateVariables List of all members.

Public Member Functions


Detailed Description

template<class MData, class VData, class EData, class FData, bool RW>
class X3DTK::MESH::TemplateFacesDrawerStateVariables< MData, VData, EData, FData, RW >

Class declared in <X3DTK/MESH/facesdrawer.h> providing the StateVariables of the MESH::TemplateFacesDrawer processor.


Constructor & Destructor Documentation

template<class MData, class VData, class EData, class FData, bool RW>
X3DTK::MESH::TemplateFacesDrawerStateVariables< MData, VData, EData, FData, RW >::TemplateFacesDrawerStateVariables  ) 
 

Constructor.


Member Function Documentation

template<class MData, class VData, class EData, class FData, bool RW>
void X3DTK::MESH::TemplateFacesDrawerStateVariables< MData, VData, EData, FData, RW >::buildGLNode X3D::X3DNode node  ) 
 

Builds the GL node.

template<class MData, class VData, class EData, class FData, bool RW>
void X3DTK::MESH::TemplateFacesDrawerStateVariables< MData, VData, EData, FData, RW >::clearGLNodes  ) 
 

Clears the GL nodes.

template<class MData, class VData, class EData, class FData, bool RW>
void X3DTK::MESH::TemplateFacesDrawerStateVariables< MData, VData, EData, FData, RW >::finish  ) 
 

Finishes the traversal.

template<class MData, class VData, class EData, class FData, bool RW>
int X3DTK::MESH::TemplateFacesDrawerStateVariables< MData, VData, EData, FData, RW >::getCurrentMeshId  ) 
 

template<class MData, class VData, class EData, class FData, bool RW>
bool X3DTK::MESH::TemplateFacesDrawerStateVariables< MData, VData, EData, FData, RW >::getDrawingSelected  )  const [inline]
 

Gets the drawing mode.

template<class MData, class VData, class EData, class FData, bool RW>
const SFMatrix34f& X3DTK::MESH::TemplateFacesDrawerStateVariables< MData, VData, EData, FData, RW >::getMatrix int  i  )  const [inline]
 

template<class MData, class VData, class EData, class FData, bool RW>
TemplateMesh<MData, VData, EData, FData, RW>* X3DTK::MESH::TemplateFacesDrawerStateVariables< MData, VData, EData, FData, RW >::getMesh int  i  )  const [inline]
 

template<class MData, class VData, class EData, class FData, bool RW>
bool X3DTK::MESH::TemplateFacesDrawerStateVariables< MData, VData, EData, FData, RW >::getNode X3D::X3DNode node  ) 
 

Returns true if found.

template<class MData, class VData, class EData, class FData, bool RW>
FaceMode X3DTK::MESH::TemplateFacesDrawerStateVariables< MData, VData, EData, FData, RW >::getRenderingMode  )  const [inline]
 

Gets the rendering mode.

template<class MData, class VData, class EData, class FData, bool RW>
MFNode X3DTK::MESH::TemplateFacesDrawerStateVariables< MData, VData, EData, FData, RW >::getSelectedNodes  )  const
 

Gets the selected nodes to draw. If empty, then all the graph is drawn.

template<class MData, class VData, class EData, class FData, bool RW>
bool X3DTK::MESH::TemplateFacesDrawerStateVariables< MData, VData, EData, FData, RW >::getSelectionMode  )  const [inline]
 

Gets the selection mode.

template<class MData, class VData, class EData, class FData, bool RW>
void X3DTK::MESH::TemplateFacesDrawerStateVariables< MData, VData, EData, FData, RW >::init  ) 
 

Initializes the traversal.

template<class MData, class VData, class EData, class FData, bool RW>
void X3DTK::MESH::TemplateFacesDrawerStateVariables< MData, VData, EData, FData, RW >::initSelected  ) 
 

Initializes the traversal.

template<class MData, class VData, class EData, class FData, bool RW>
void X3DTK::MESH::TemplateFacesDrawerStateVariables< MData, VData, EData, FData, RW >::popMatrix  ) 
 

template<class MData, class VData, class EData, class FData, bool RW>
void X3DTK::MESH::TemplateFacesDrawerStateVariables< MData, VData, EData, FData, RW >::pushMatrix const SFMatrix34f transformation  ) 
 

template<class MData, class VData, class EData, class FData, bool RW>
void X3DTK::MESH::TemplateFacesDrawerStateVariables< MData, VData, EData, FData, RW >::renderGLNode X3D::X3DNode node  ) 
 

Renders the node in OpenGL.

template<class MData, class VData, class EData, class FData, bool RW>
void X3DTK::MESH::TemplateFacesDrawerStateVariables< MData, VData, EData, FData, RW >::setDrawingSelected bool  drawingSelected  ) 
 

Sets the drawing mode.

template<class MData, class VData, class EData, class FData, bool RW>
void X3DTK::MESH::TemplateFacesDrawerStateVariables< MData, VData, EData, FData, RW >::setRenderingMode FaceMode  mode  ) 
 

Sets the rendering mode.

template<class MData, class VData, class EData, class FData, bool RW>
void X3DTK::MESH::TemplateFacesDrawerStateVariables< MData, VData, EData, FData, RW >::setSelectedNodes const MFNode selectedNodes  ) 
 

Sets the selected nodes to draw. If empty, then all the graph is drawn.

template<class MData, class VData, class EData, class FData, bool RW>
void X3DTK::MESH::TemplateFacesDrawerStateVariables< MData, VData, EData, FData, RW >::setSelectionMode bool  selectionMode  )  [inline]
 

Sets the selection mode.

template<class MData, class VData, class EData, class FData, bool RW>
void X3DTK::MESH::TemplateFacesDrawerStateVariables< MData, VData, EData, FData, RW >::storeMesh TemplateMesh< MData, VData, EData, FData, RW > *  mesh  ) 
 


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