X3DTK::MESH::SFTemplateEdge< MData, VData, EData, FData, RW > Class Template Reference
[MeshSceneGraph]

Template class declared in <X3DTK/MESH/scenegraph.h> providing an edge structure for the Mesh class. More...

Inheritance diagram for X3DTK::MESH::SFTemplateEdge< MData, VData, EData, FData, RW >:

X3DTK::MESH::BaseSFEdge X3DTK::MESH::SFTemplateDirectEdge< MData, VData, EData, FData, RW > X3DTK::MESH::SFTemplateIndirectEdge< MData, VData, EData, FData, RW > List of all members.

Public Types

Public Member Functions

Protected Member Functions


Detailed Description

template<class MData, class VData, class EData, class FData, bool RW>
class X3DTK::MESH::SFTemplateEdge< MData, VData, EData, FData, RW >

Template class declared in <X3DTK/MESH/scenegraph.h> providing an edge structure for the Mesh class.


Member Typedef Documentation

template<class MData, class VData, class EData, class FData, bool RW>
typedef EntityMFTemplateFace<MData, VData, EData, FData, RW> X3DTK::MESH::SFTemplateEdge< MData, VData, EData, FData, RW >::MFFace
 

Reimplemented in X3DTK::MESH::SFTemplateDirectEdge< MData, VData, EData, FData, RW >, and X3DTK::MESH::SFTemplateIndirectEdge< MData, VData, EData, FData, RW >.


Constructor & Destructor Documentation

template<class MData, class VData, class EData, class FData, bool RW>
X3DTK::MESH::SFTemplateEdge< MData, VData, EData, FData, RW >::SFTemplateEdge SFTemplateEdgeContent< MData, VData, EData, FData, RW > *const  edgeContent  )  [protected]
 

Constructor.

template<class MData, class VData, class EData, class FData, bool RW>
virtual X3DTK::MESH::SFTemplateEdge< MData, VData, EData, FData, RW >::~SFTemplateEdge  )  [protected, virtual]
 

Destructor.


Member Function Documentation

template<class MData, class VData, class EData, class FData, bool RW>
virtual void X3DTK::MESH::SFTemplateEdge< MData, VData, EData, FData, RW >::addLeftFace SFTemplateFace< MData, VData, EData, FData, RW > *  face  )  [protected, pure virtual]
 

Adds a left face.

template<class MData, class VData, class EData, class FData, bool RW>
virtual void X3DTK::MESH::SFTemplateEdge< MData, VData, EData, FData, RW >::addRightFace SFTemplateFace< MData, VData, EData, FData, RW > *  face  )  [protected, pure virtual]
 

Adds a right face.

template<class MData, class VData, class EData, class FData, bool RW>
const EData& X3DTK::MESH::SFTemplateEdge< MData, VData, EData, FData, RW >::data  )  const [inline]
 

Gets the data.

template<class MData, class VData, class EData, class FData, bool RW>
EData& X3DTK::MESH::SFTemplateEdge< MData, VData, EData, FData, RW >::data  )  [inline]
 

Gets the data.

template<class MData, class VData, class EData, class FData, bool RW>
template<class F>
F& X3DTK::MESH::SFTemplateEdge< MData, VData, EData, FData, RW >::getData  ) 
 

Gets the data F from EData which must be of type clist<tlist<T...> >.

template<class MData, class VData, class EData, class FData, bool RW>
MFFace X3DTK::MESH::SFTemplateEdge< MData, VData, EData, FData, RW >::getFaces  )  const
 

Gets the faces.

The method is inefficient because no reference is returned and a copy constructor is called. Prefer getting the left faces first and then the right faces.

template<class MData, class VData, class EData, class FData, bool RW>
virtual SFTemplateVertex<MData, VData, EData, FData, RW>* X3DTK::MESH::SFTemplateEdge< MData, VData, EData, FData, RW >::getFromVertex  )  const [pure virtual]
 

Returns the Vertex from.

Implemented in X3DTK::MESH::SFTemplateDirectEdge< MData, VData, EData, FData, RW >, and X3DTK::MESH::SFTemplateIndirectEdge< MData, VData, EData, FData, RW >.

template<class MData, class VData, class EData, class FData, bool RW>
virtual const MFFace& X3DTK::MESH::SFTemplateEdge< MData, VData, EData, FData, RW >::getLeftFaces  )  const [pure virtual]
 

Gets the left faces.

Implemented in X3DTK::MESH::SFTemplateDirectEdge< MData, VData, EData, FData, RW >, and X3DTK::MESH::SFTemplateIndirectEdge< MData, VData, EData, FData, RW >.

template<class MData, class VData, class EData, class FData, bool RW>
virtual const MFFace& X3DTK::MESH::SFTemplateEdge< MData, VData, EData, FData, RW >::getRightFaces  )  const [pure virtual]
 

Gets the right faces.

Implemented in X3DTK::MESH::SFTemplateDirectEdge< MData, VData, EData, FData, RW >, and X3DTK::MESH::SFTemplateIndirectEdge< MData, VData, EData, FData, RW >.

template<class MData, class VData, class EData, class FData, bool RW>
SFTemplateEdge* X3DTK::MESH::SFTemplateEdge< MData, VData, EData, FData, RW >::getSymetric  )  [inline]
 

Returns the symetric edge.

template<class MData, class VData, class EData, class FData, bool RW>
virtual SFTemplateVertex<MData, VData, EData, FData, RW>* X3DTK::MESH::SFTemplateEdge< MData, VData, EData, FData, RW >::getToVertex  )  const [pure virtual]
 

Gets the Vertex to.

Implemented in X3DTK::MESH::SFTemplateDirectEdge< MData, VData, EData, FData, RW >, and X3DTK::MESH::SFTemplateIndirectEdge< MData, VData, EData, FData, RW >.

template<class MData, class VData, class EData, class FData, bool RW>
bool X3DTK::MESH::SFTemplateEdge< MData, VData, EData, FData, RW >::isBoundary  )  const [inline]
 

Returns true if is a boundary.

template<class MData, class VData, class EData, class FData, bool RW>
bool X3DTK::MESH::SFTemplateEdge< MData, VData, EData, FData, RW >::isNonManifold  )  const [inline]
 

Returns true if is non-manifold.

template<class MData, class VData, class EData, class FData, bool RW>
template<class F>
F& X3DTK::MESH::SFTemplateEdge< MData, VData, EData, FData, RW >::ogetData  ) 
 

Gets optionally the data F from EData which must be of type clist<tlist<T...> >.

template<class MData, class VData, class EData, class FData, bool RW>
virtual void X3DTK::MESH::SFTemplateEdge< MData, VData, EData, FData, RW >::removeLeftFace SFTemplateFace< MData, VData, EData, FData, RW > *  face  )  [protected, pure virtual]
 

Removes a left face.

template<class MData, class VData, class EData, class FData, bool RW>
virtual void X3DTK::MESH::SFTemplateEdge< MData, VData, EData, FData, RW >::removeRightFace SFTemplateFace< MData, VData, EData, FData, RW > *  face  )  [protected, pure virtual]
 

Removes a right face.

template<class MData, class VData, class EData, class FData, bool RW>
void X3DTK::MESH::SFTemplateEdge< MData, VData, EData, FData, RW >::setSymetric SFTemplateEdge< MData, VData, EData, FData, RW > *  symetric  )  [protected]
 

Sets the symetric edge.


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