angle | X3DTK::SFRotation | |
operator!=(const SFRotation &r1, const SFRotation &r2) | X3DTK::SFRotation | [friend] |
operator==(const SFRotation &r1, const SFRotation &r2) | X3DTK::SFRotation | [friend] |
SFRotation() | X3DTK::SFRotation | [inline] |
SFRotation(SFFloat x, SFFloat y, SFFloat z, SFFloat angle) | X3DTK::SFRotation | |
SFRotation(const SFString &s) | X3DTK::SFRotation | [explicit] |
toSFString() const | X3DTK::SFRotation | |
x | X3DTK::SFRotation | |
y | X3DTK::SFRotation | |
z | X3DTK::SFRotation |