00001 #ifndef FCYLINDER_H 00002 #define FCYLINDER_H 00003 00004 #include <X3DTK/X3D/scenegraph.h> 00005 00006 namespace X3DTK { 00007 namespace X3D { 00008 00009 class FCylinder : public Cylinder 00010 { 00011 public: 00012 // Constructor. 00013 FCylinder(); 00014 00015 // sets the number of sections. 00016 void setSection(SFInt32 section); 00017 00018 // gets the number of sections. 00019 inline SFInt32 getSection() const {return _section;}; 00020 00021 private: 00022 SFInt32 _section; 00023 }; 00024 00025 } 00026 } 00027 00028 #endif