X3D_FCylinder.h

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00001 #ifndef FCYLINDER_H
00002 #define FCYLINDER_H
00003 
00004 #include <X3DTK/X3D/scenegraph.h>
00005 
00006 namespace X3DTK {
00007 namespace X3D {
00008 
00009 class FCylinder : public Cylinder
00010 {
00011 public:
00012   // Constructor.
00013   FCylinder();
00014 
00015   // sets the number of sections.
00016   void setSection(SFInt32 section);
00017 
00018   // gets the number of sections.
00019   inline SFInt32 getSection() const {return _section;};
00020 
00021 private:
00022   SFInt32 _section;
00023 };
00024 
00025 }
00026 }
00027 
00028 #endif

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