X3D_InlineLoaderStateVariables.h

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00001 #ifndef X3DTK_X3D_INLINELOADERSTATEVARIABLES_H
00002 #define X3DTK_X3D_INLINELOADERSTATEVARIABLES_H
00003 
00004 #include "StateVariables.h"
00005 #include "X3D_X3DNode.h"
00006 
00007 #include <list>
00008 
00009 namespace X3DTK {
00010 namespace X3D {
00011 
00018 class InlineLoaderStateVariables : public StateVariables
00019 {
00020 public:
00022   InlineLoaderStateVariables();
00024   virtual ~InlineLoaderStateVariables();
00026   virtual void init();
00028   virtual void finish();
00029 
00031   void addVisitedNode(SFNode N);
00033   void pushNode(SFNode N);
00035   void popNode();
00037   void setForce(bool force);
00039   void setPath(const SFString &path);
00040 
00042   inline bool hasInline() const {return _hasInline;};
00044   inline SFNode getTop() const {return (!_nodeStack.empty() ? _nodeStack.front() : 0);};
00046   inline bool isForced() const {return _force;};
00048   inline SFString getPath() const {return _path;};
00049   
00050 private:
00051   bool _hasInline;
00052   bool _force;
00053   MFNode _nodeStack;
00054   std::list<SFNode> _visitedNodeList;
00055   SFString _path;
00056 };
00057 
00058 }
00059 }
00060 
00061 #endif

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