GL_FillProperties.h

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00001 #ifndef X3DTK_GL_FILLPROPERTIES_H
00002 #define X3DTK_GL_FILLPROPERTIES_H
00003 
00004 #include "GL_X3DAppearanceChildNode.h"
00005 
00006 namespace X3DTK {
00007 namespace GL {
00008 
00015 class FillProperties : public X3DAppearanceChildNode
00016 {
00017 public:
00019   FillProperties();
00021   virtual ~FillProperties();
00022 };
00023 
00024 }
00025 }
00026 
00027 #endif

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