build(Scene *S, float step=0.0f, bool boundingBox=false) | X3DTK::MESH::PrimitiveMeshBuilder | |
build(X3DNode *N, float step=0.0f, bool boundingBox=false) | X3DTK::MESH::PrimitiveMeshBuilder | |
getGraphTraversal() const | X3DTK::X3DOnePassProcessor | [inline] |
PrimitiveMeshBuilder() | X3DTK::MESH::PrimitiveMeshBuilder | |
setComponentVisitor(X3DComponentVisitor *component) | X3DTK::X3DOnePassProcessor | [virtual] |
setGraphTraversal(GraphTraversal *graphTraversal) | X3DTK::X3DOnePassProcessor | |
setWalker(Walker *walker) | X3DTK::X3DOnePassProcessor | [virtual] |
traverse(X3DAbstractNode *N) const | X3DTK::X3DOnePassProcessor | |
X3DOnePassProcessor() | X3DTK::X3DOnePassProcessor | |
X3DProcessor() | X3DTK::X3DProcessor | |
~PrimitiveMeshBuilder() | X3DTK::MESH::PrimitiveMeshBuilder | [virtual] |
~X3DOnePassProcessor()=0 | X3DTK::X3DOnePassProcessor | [pure virtual] |
~X3DProcessor()=0 | X3DTK::X3DProcessor | [pure virtual] |